Kinematic Physics Envelope — User Guide
Physical modeling dynamics: simulates real-world physics behaviors like bouncing balls, pendulums, and springs to create natural, physically-inspired amplitude envelopes for audio processing.
What this does
This script implements a kinematic physics envelope generator — a sophisticated audio processing tool that simulates real-world physical behaviors and maps them to amplitude envelopes. The system models objects under various physical conditions (gravity, elasticity, initial conditions) and converts their motion trajectories into dynamic amplitude curves. With 15 carefully crafted presets ranging from realistic ball bounces to abstract physical metaphors, this approach creates natural, musically interesting dynamics that follow the laws of physics rather than arbitrary mathematical functions.
Key Features:
- 15 Physics Presets — Realistic simulations from bouncy balls to earthquake tremors
- Real Kinematic Equations — Accurate physics modeling using Newtonian mechanics
- Three Mapping Modes — Height (potential energy), velocity (kinetic energy), or combined
- Visual Feedback — Real-time trajectory plotting and comparison
- Custom Physics — Full parameter control for unique physical scenarios
- Natural Dynamics — Envelopes that follow real physical intuition
Technical Implementation: (1) Physics simulation: Solve kinematic equations for position and velocity over time using numerical integration. (2) Collision detection: Handle bounces with energy loss through coefficient of restitution. (3) Energy mapping: Convert physical quantities (height, velocity) to amplitude values using three different strategies. (4) Envelope generation: Create IntensityTier control points from simulation data. (5) Audio processing: Apply physics-based envelope to original sound. (6) Visualization: Plot trajectories and compare original vs. processed audio. The system uses 500 simulation points for smooth envelope generation and includes comprehensive preset configurations for immediate creative use.
Quick start
- In Praat, select exactly one Sound object.
- Run script… →
Kinematic_Physics_Envelope.praat. - Choose from 15 physics presets in the first dialog.
- For custom physics, select "Custom" and set parameters in second dialog.
- Click Next/Apply — physics simulation runs with progress display.
- View the three-panel visualization showing physics trajectory and audio.
- Output named "originalname_PresetName" appears with physics-based envelope applied.
Physics Simulation Theory
Kinematic Equations Fundamentals
Newtonian Motion Physics
Basic kinematic equations:
Why Numerical Simulation?
Advantages over analytical solutions:
- Handles complex scenarios: Multiple bounces with energy loss
- Real-time adjustment: Easy to modify parameters
- Visualization friendly: Discrete time steps for plotting
- Computational efficiency: Simple calculations per time step
- Extensible: Easy to add air resistance or other forces
Energy Mapping Strategies
Three Physical-to-Audio Mappings
Converting physics to amplitude:
Why Different Mapping Strategies?
Musical characteristics:
- Height mapping: Smooth, position-based envelopes
- Velocity mapping: Dynamic, motion-based envelopes with sharp transitions
- Combined mapping: Balanced, energy-based envelopes
🎯 Physics Intuition
Bouncy Ball example:
Drop from height: high potential energy → loud
Impact: high kinetic energy → loud burst
Bounce upward: decreasing energy → fading
Top of bounce: potential energy peak → volume peak
Musical result: Natural decay with rhythmic emphasis on bounces
Physical Parameter Effects
How Parameters Change the Envelope
Parameter impact analysis:
Why Physical Parameters?
Creative advantages:
- Intuitive control: Parameters match physical understanding
- Predictable results: Follow established physical laws
- Musical variation: Different combinations create different rhythms
- Experimental possibilities: Non-physical values create unique effects
Numerical Implementation
Simulation Details
Computational approach:
Why This Implementation?
Design considerations:
- Fixed points: Consistent envelope resolution
- Simple arrays: Avoid complex data structures
- Robust bounce handling: Prevents numerical instability
- Ground clamping: Ensures physical realism
- Energy tracking: Monitors bounce count for musical control
Physics Presets
🎯 Fifteen Physical Scenarios
Carefully tuned presets for immediate creative use:
Realistic Object Simulations
| Preset | Physics Character | Musical Effect | Best For |
|---|---|---|---|
| Bouncy Rubber Ball | Medium bounces, good energy retention | Classic amplitude decay with rhythmic emphasis | General purpose, drums |
| Steel Ball Drop | Many small bounces, high elasticity | Rapid, subtle amplitude modulation | Percussion, metallic sounds |
| Ping Pong Frenzy | Fast, lively bounces | Energetic rhythmic patterns | Staccato, plucked sounds |
| Basketball Dribble | Strong, spaced bounces | Bold, rhythmic amplitude punches | Beats, bass sounds |
| Super Ball Chaos | Extreme bounces, minimal energy loss | Complex, evolving rhythmic patterns | Experimental, glitch |
| Tennis Ball | Balanced bounce characteristics | Natural, musical decay patterns | Melodic content |
Environmental & Abstract Simulations
| Preset | Physics Character | Musical Effect | Best For |
|---|---|---|---|
| Dropping Stone | No bounce, direct impact | Simple, dramatic amplitude drop | Impacts, endings |
| Feather Falling | Slow descent, minimal bounces | Gentle, floating amplitude decay | Pads, ambient |
| Moon Gravity | Low gravity, floaty motion | Slow, evolving amplitude changes | Atmospheric textures |
| Water Skipping Stone | Multiple low bounces with drag | Rapid, damped amplitude bursts | Rhythmic effects |
| Earthquake Tremor | Many small, irregular bounces | Complex, unpredictable modulation | Experimental, noise |
Metaphorical & Musical Simulations
| Preset | Physics Character | Musical Effect | Best For |
|---|---|---|---|
| Heartbeat Pulse | Double-bounce pattern | Biological rhythm simulation | Organic, living sounds |
| Spring Oscillation | Regular, damped oscillation | Resonant amplitude modulation | Metallic, resonant sounds |
| Pendulum Swing | Smooth, periodic motion | Regular amplitude oscillation | Swelling, lyrical content |
| Rolling Downhill | Accelerating motion | Building, crescendo effect | Tension, build-ups |
Preset Physics Parameters
- Realistic objects: Parameters based on real physical properties
- Musical usefulness: Tuned for audio applications, not pure physics
- Variety: Cover wide range of rhythmic and dynamic behaviors
- Intuitive naming: Names suggest musical applications
Each preset creates a distinct envelope character suitable for different musical contexts
Creative Preset Combinations
🎵 Rhythmic Animation
Presets: Ping Pong Frenzy + Basketball Dribble
Application: Process different audio layers with different physics
Result: Complex polyrhythmic amplitude patterns
🌊 Atmospheric Evolution
Presets: Feather Falling + Moon Gravity
Application: Process pads and ambient textures
Result: Slow, organic amplitude breathing
⚡ Dynamic Impact
Presets: Dropping Stone + Earthquake Tremor
Application: Process impacts and percussive elements
Result: Dramatic attacks with complex decays
Parameters Guide
⚙️ Complete Parameter Reference
Detailed explanation of all physics and mapping parameters:
Physics Simulation Parameters
| Parameter | Range | Default | Physical Meaning |
|---|---|---|---|
| Initial height | 0.1-10.0 | 1.0 | Starting height above ground (meters) |
| Initial velocity | -20.0 to 20.0 | 5.0 | Starting velocity (m/s, positive=up) |
| Gravity | 0.1-50.0 | 9.8 | Acceleration due to gravity (m/s²) |
| Bounce coefficient | 0.0-1.0 | 0.7 | Energy retention per bounce (0-1) |
| Number of bounces | 0-50 | 5 | Maximum bounce count before stopping |
Envelope Mapping Parameters
| Parameter | Options | Default | Description |
|---|---|---|---|
| Mapping | Height, Velocity, Combined | Combined | Physics-to-amplitude conversion method |
| Amplitude scale | 0.1-3.0 | 1.0 | Overall envelope amplitude multiplier |
Parameter Interactions
- Gravity vs timing: Higher gravity = faster bounces
- Bounce coefficient vs duration: Higher coefficient = more bounces
- Initial height vs initial decay: Higher start = longer first fall
- Initial velocity vs energy: Higher velocity = more energetic motion
- Mapping vs character: Height=smooth, Velocity=dynamic, Combined=balanced
Parameters interact to create the overall physical behavior
Recommended Custom Settings
🎸 Guitar Note Decay
Goal: Natural string vibration decay
Settings:
- Initial height: 0.8
- Initial velocity: 3.0
- Gravity: 12.0
- Bounce coefficient: 0.6
- Bounces: 8
- Mapping: Combined
🥁 Drum Machine
Goal: Punchy, rhythmic amplitude
Settings:
- Initial height: 1.2
- Initial velocity: 8.0
- Gravity: 25.0
- Bounce coefficient: 0.4
- Bounces: 3
- Mapping: Velocity
🎹 Evolving Pad
Goal: Slow, evolving amplitude changes
Settings:
- Initial height: 2.0
- Initial velocity: 1.0
- Gravity: 3.0
- Bounce coefficient: 0.8
- Bounces: 12
- Mapping: Height
Applications
Music Production
Use case: Create natural-sounding amplitude envelopes
Technique: Apply physics presets to synthetic sounds
Example: Make electronic drums sound more organic and physical
Sound Design
Use case: Generate complex rhythmic patterns
Technique: Use bounce-based presets on sustained sounds
Example: Create gated pad effects with physical rhythm
Audio Restoration
Use case: Add natural dynamics to flat recordings
Technique: Apply subtle physics envelopes
Example: Breathe life into over-compressed audio
Educational Use
Use case: Demonstrate physics principles through audio
Technique: Compare different physical scenarios
Example: Hear the difference between moon and earth gravity
💡 Creative Techniques
Advanced applications:
- Layered physics: Apply different presets to frequency bands
- Time-stretching: Adjust audio duration to match physics timing
- Parameter automation: Change physics parameters over time
- Hybrid approaches: Combine with other envelope methods
Troubleshooting Common Issues
Cause: Bounce coefficient = 0 or insufficient initial energy
Solution: Increase bounce coefficient or initial height/velocity
Cause: High bounce coefficient with high energy
Solution: Reduce bounce coefficient or number of bounces
Cause: Low amplitude scale or inappropriate mapping
Solution: Increase amplitude scale or try different mapping
Cause: Extreme parameter values
Solution: Use more moderate physics parameters